Why no mention of the rest of the article where he talks about the development of DoA5 and the challenges of balancing the game, its guest Virtua Fighter characters, creating an identity post Itagaki, and how they deal with the accusations of sexual exploitation of their female characters? It's a much more interesting… » 11/18/14 4:56am 11/18/14 4:56am

The custom weapon system wouldn't have been so bad if every weapon had some utility. It felt like throughout my whole game like the only effective weapons were automatic rifles, plasma rifles, and shotguns. Which was a real damn shame because it meant I had to leave behind past favorites of mine (The Ripper) that were… » 9/30/14 3:09pm 9/30/14 3:09pm

Stay in the entrance area you start in and let the villagers bottle neck themselves to get to you. Knee cap one in the group and melee to hit several enemies at once, rinse and repeat. You never have to actually enter the village to fight them and chainsaw dude will never spawn » 9/26/14 3:02pm 9/26/14 3:02pm

I'd be fine with the all male cast if there was a single character who looked even remotely likeable to me. They look too clean, too pretty, like professional models that they just stuck in a high end sports car.

These guys are so bad design wise to me that I'd actually prefer to have Tidus or Vaan back » 9/23/14 5:00am 9/23/14 5:00am

The new Killer Instinct does a really good job of teaching the mentality aspect of a fighting game to the player without actually saying anything thanks to the combo breaker/counter breaker system. I've won so many matches online by purposely using heavy attacks and letting my opponent combo break me, putting them… » 9/05/14 5:06am 9/05/14 5:06am